The whole world on your head —
that's what we've created

The Bloom headset is a standalone device that you can use to meet all your needs wherever you go. The design provides the convenience of everyday use. An operating system designed specifically for the new MR experience allows you to manage all your daily activities with just one device. The Bloom headset is the new dawn of our cyber life, with today's model incorporating all of humanity's latest capabilities in hardware support for the device.

Fully autonomous

You literally don’t need anything to start using the headset. Bloom OS allows us to have a portable computer right inside the glasses and is fitted with RGB cameras and built-in speakers body alleviating the necessity for additional hardware.

The head and hand tracking

System senses the smallest movements of your head and picks up gestures. Operation is provided by 4 visible-light cameras, 4 head tracking cameras (stereo and peripheral), an accelerometer, a gyroscope, and a magnetometer. The cameras pick up changes in light, and changes in the position of the object in the field of view of the lens, the accelerometer measures acceleration in motion, the gyroscope detects head turns, and the magnetometer determines position in space - all this information goes to the CPU/GPU, it is converted and we see the results in the glasses environment.

Eye-tracking

Takes this process to the next level so that we can now choose whatever we want just by looking at it. The 2 Infrared (IR) cameras inside the headset track pupil status, eye surface temperature changes, orbital muscles, and pupil dilation, and helps you focus or move objects in the environment.

Voice Control

Sensitive microphones are built into the headset. They will pick up your voice, the CPU will process this information and the built-in assistant will execute any commands you want.

Versatile creation environment

We designed the Bloom headset in a way it can assist you everywhere. It’s compact, and its delicate ashy color matches any outfit. In addition to the amazing look, the headset can be regulated in its form, so you can have it on your shoulders when you don’t use it. The body of the gadget is fitted with everything you need to use it without extra accessories (long-lasting battery, an indicator of battery level, volume button, USB type C, sim card slots, forehead, rear-head and nose pads, cameras, speaker, and microphone

Convertible lenses

The headset lenses are equipped with a light sensor that allows you to reduce or increase the passage of light through them - to dim or make them transparent. This provides a smooth transition from augmented and mixed reality modes, it is convenient to use in the street or when changing light. If necessary, there is a switch for this function to change the transparency of the lenses manually. Thus, Bloom is very comfortable for the eyes.

Sound System

The headset's speakers and the way they work to take your experience to a more realistic level. The device detects the direction of sound in space and the position of virtual objects in relation to you. If the source of the noise is behind you, you'll hear it behind you; if it's on your left, you'll hear it on your left; if it's in front of you, you'll hear it from there. This allows you to fully immerse yourself in the atmosphere.

Connecting

Stay online no matter where you are. You can connect to the Internet via WiFi, and since the headset has a SIM card slot, 4G/5G connectivity is also available.

Technical
specifications

Voice recognition

Head tracking
Supports a wide range of cameras (Visible light cameras, RGB, Depth, and Stereovision). Head tracking is also significant to the power consumption where Bloom OS renders only the content where the head is pointing.
Eye-tracking
IR cameras, Real-time tracking
Depth
1-MP time-of-flight (ToF) depth sensor
IMU
Accelerometer, gyroscope, magnetometer
Hand tracking
Two-handed fully articulated model, direct manipulation. Deep learning is used for gesture recognition so its easy to learn, create new gestures, or change the current ones.
Eye-based rendering
Displays optimization for 3D eye position and renders only those applications where the gaze (head) points.

Environment understanding

6DoF tracking
World-scale positional tracking
Spatial Mapping
Real-time environment mesh
Mixed Reality Capture
Mixed hologram and physical environment photos and videos

Compute and connectivity

SoC
“Qualcomm Snapdragon 8xx Compute Platform” or “NVIDIA Tegra X2 “Parker” SoC with NVIDIA Pascal GPU”
Memory
8 or 4-GB LPDDR4x system DRAM for applications
Storage
128-GB UFS 2.1
Wi-Fi
Supported (Wi-Fi: Wi-Fi 5 (802.11ac 2x2))
Bluetooth
5
USB
USB Type-C
Cameras
For head tracking, Eyetracking, SLAM and Depth we support different kinds of cameras. (IR cameras, RGB cameras, and Stereo Vision cameras. )